Something moving in the dark
[ Willi @ Fri 12th Mar 2004 - 6:31 PM ]

Yes we're still here, we where just busy with other stuff work etc.

There some changes to the Tenebrae2 render code at the moment and we're also thinking about changes in the way you make maps for Tenebrae2. At the moment thats just by using GTKRadiant. I did some tests last week to do the map completely in 3ds max and just export it to the Tenebrae2. It will still load GTKRadiant BSPs so don't worry you will just have another way of modeling cool maps :)

Industri leak
[ Charles @ Sun 21st Dec 2003 - 11:15 PM ]

There is a Industri "leak" (not really a leak) over at the Industri website. This version really uses the Tenebrae2 engine. It's is all a bit unexpected as we agreed not to release any Tenebrae2 engine stuff for a while.
But well, it happened anyway. It seems like there will be at least one Tenebrae2 engine project you can play with during the xmas holidays ;) and it has the usual Industri niceness :D
I do have to caution you that this is a very early version and that it was not supposed do be released for a long time. (if it depended on the Tenebrae2 core team)
Also a lot of features are missing from it, so do not think this is a finished Tenebrae2 engine. (It's an unfinished mod using an unfinished engine ;) )

Tenebrae2.com opens!
[ Charles @ Sun 14th Dec 2003 - 9:18 PM ]

After months of being half finished tenebrae2.com is finally open for the grand public. There isn’t much content here currently but I hope to add some technical information soon.
Also check out the faq as it answers some of the questions we got about Tenebrae2.